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Renegade Game Studios Clank! A Deck Building Adventure!
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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Brand | Renegade Game Studios |
Material | Paper |
Theme | Dragon |
Genre | Wargame |
Number of Players | 4 |
About this item
- A fast and intense dungeon delving experience!
- Push your luck to collect more treasure but watch out for the Dragon!
- A perfect melding of map exploration and deck-building in one game!
- Number of Players: 2-4
- For Ages: 13+
Frequently bought together
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Product information
Product Dimensions | 3.15 x 12.2 x 12.2 inches |
---|---|
Item Weight | 2 pounds |
ASIN | B01KAC6268 |
Item model number | RGS00552 |
Manufacturer recommended age | 13 years and up |
Best Sellers Rank | #36,033 in Toys & Games (See Top 100 in Toys & Games) #1,084 in Board Games (Toys & Games) |
Customer Reviews |
4.9 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | October 12, 2016 |
Manufacturer | Renegade Game Studios |
Warranty & Support
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Product Description
Burgle your way to adventure in Clank!, the new deck-building board game. Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false-step and - CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive! Contents Summary: Double-sided game board 182 game cards (+4 rules summary cards) Cloth "Dragon Bag" 4 Thief meeples 120 player Clank! cubes 1 Dragon Rage meeple 24 Dragon cubes 32 gold piece tokens 11 Major Secret tokens 18 Minor Secret tokens 7 Artifact tokens 3 Crown tokens 2 Backpack tokens 2 Master Key tokens 3 Monkey Idol tokens 4 Mastery tokens 1 Rulebook.
From the manufacturer
Clank! A Deck-Building Adventure
Burgle your way to adventure!
Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet.
One false-step and -- Clank! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive!
At a Glance
- An Adventure Deck-Building Game!
- Find the treasure, avoid the Dragon, and escape the dungeon!
- 2-4 Players
- Ages 12+
- 30-60 min Play time
Are you ready for an Adventure?
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Dungeon Delving!Avoid dangerous monsters, sneak quietly through tunnels, choose your path carefully, and avoid taking too much damage! If you can snag an artifact and escape the dungeon before anyone else, the townsfolk will reward you and your opponents may perish! |
Treasure Hunting!Every good adventurer needs a pack full of treasure, but should you risk spending more time in the depths to steal even more? Is it worth buying a backpack to haul an additional artifact? Maybe it's better to snatch something cheap and get out! |
Deck-Building!Choose your cards carefully to create the ultimate adventurer deck! Early in the game, collect skill cards and money to help you purchase what you need. By the end of the game you may need boots to sneak around or swords to help you survive! |
How To Play?
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Draw your hand!On your turn, play the five cards in your hand. Use them to move, fight monsters, buy equipment, and add more cards to your deck. |
Choose your path!Some cards allow you to move through the dungeon. You may find monsters to fight, treasure to steal, shops to purchase equipment, or crystal caverns that slow your movement. Make sure to make it out of the Dragon's Keep while there's still time! |
Build a better deck!Use skill cards to purchase better cards to add to your deck. Each round your deck will get stronger by adding cards to help you move, fight, gain skill points, or add to your end-game points. Beware of cards that make noise and alert the Dragon! |
Avoid the Dragon!As you crash through the dungeon with metal armor and treasure, you may make some noise. When you play a Clank! card, put a health cube in the Dragon's area. If a Dragon card is drawn, you may take damage for each cube! |
What's in the box
Videos
Videos for this product
2:45
Click to play video
3 Years Of Playing Clank - One Of My Favourite Board Games
Nat Pike
Videos for this product
17:26
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How to play video
Merchant Video
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1:01
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Watch Before You Buy The OG Clank
✅ Abid Shaw Reviews It
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, difficulty level, variety and fun of the board game. They mention that it's a solid pick for adventure-style games, the app for this game adds even more excitement for multiplayer games and that it mixes a deck building game along with an exploratory board game, making it an ingenious mix. Customers also are happy with appearance. However, some customers have mixed opinions on strategy.
AI-generated from the text of customer reviews
Customers find the quality of the board game to be great. They say the art is fantastic and the game is incredibly clever. They also say the app adds even more excitement for multiplayer games and adds a solo variant. Customers also say that the game offers a balls-out good time at the table, filled with laughs. They mention that the components of the game are top-notch, adding to the immersive experience.
"...This adds an element of randomness that increases the game’s replay value, since players won’t know where the more valuable treasures are located in..." Read more
"...I've played several, but the original Clank remains a solid pick for adventure-style games...." Read more
"...It's a really cool mechanic and I love it. Also there are SO MANY different cards in this game you will be hardpressed to see them all...." Read more
"Amazing game! Lives up to the hype and is an instant classic with my family and friends already" Read more
Customers find the board game easy to learn and teach. They say it's simple and quick to setup. They also mention that the game has an easy side and a hard side, making it approachable and fun. Customers also mention there's quite a bit of strategy involved, making the game interesting and complex.
"...As good as that game is, Clank! is better. It is more ambitious, and succeeds at most of what it tries to do.Bottom line: Clank!..." Read more
"...It's easy enough to learn that I've never seen a newbie stumped over it, but challenging enough that you'll find yourself returning to it again and..." Read more
"...doesn't take forever to play but also feels like it takes just the right amount of time and also if a player is killed he still has a job to do..." Read more
"...must-play for anyone who loves board games and wants a game that's easy to learn but hard to master...." Read more
Customers find the board game varied, with a great mix of deck building and exploratory board game. They also say the expansions add even more options for replayability. Customers also mention that the game pieces are designed to provide several options for play.
"...is a very good deck builder. The Dungeon cards provide a wide variety of upgrade options to purchase, challenging monsters to conquer, and treasures..." Read more
"...There's a good mix of deck building strategy as well as the need to pick a wise path through the dungeon and make good choices about the artifacts..." Read more
"...The amount of different cards and the deckbuilding is great. The little tokens the game comes with are fun and of a good quality...." Read more
"...The Clank bag is of decent quality and is big enough for adults to reach into to pull the cubes...." Read more
Customers find the game unpredictable, exciting, and suspenseful. They also say the premise is very interesting, and the mechanics are solid. The board adds a cool dynamic to the game, and it sparks imagination. Customers also mention that the theme is interesting and the late game is very fun and suspenceful.
"...This adds an element of randomness that increases the game’s replay value, since players won’t know where the more valuable treasures are located in..." Read more
"...It's just very complex and a lot of things to remember. Lots of fun!" Read more
"...Clank so perfectly marries deck building with an adventure, press your luck board game. The art is fantastic and the game is incredibly clever...." Read more
"...Late game is very fun and suspenseful, as you try and scramble out of the dungeon. I love playing this with family and friends...." Read more
Customers find the appearance of the board game great with the artwork and theme. They also appreciate the amazing game design, cards, and board. Customers also say the game has a goofy charm that makes it unique.
"...They all look great with the artwork and theme...." Read more
"The game looks great, and the gameplay is lots of fun. You build a deck that allows you to move through a dragon’s lair to steal treasure...." Read more
"...The cards have fabulous illustrations, and a great sense of humor...." Read more
"...The way they capture it is what makes it great. Clank! Has a goofy charm to it...." Read more
Customers are mixed about the strategy. Some find the game crazy and different every time, with a dungeon game board that adds strategy. They also say it has enough crunchy strategy and variability to keep them interested. However, others say the game gets repetitive after a few plays and has unusual and fiddly game mechanics.
"...is a solid deck builder with a dungeon game board that adds strategy, and clever Clank! and Rage Track mechanics that increase tension and fun...." Read more
"...The downside is that it has some unusual and fiddly game mechanics like the dragon rage, and the end game, so i suggest that one person fully..." Read more
"...The game has a decent amount of strategy to it as well as a bit of luck (literally the luck of the draw)...." Read more
"...Every game is different and requires a different strategy depending on what other players do...." Read more
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The Game
You play a dungeon thief, and your goal is to compete with other thieves to delve as deep as you dare into a dungeon to nab artifacts and treasure. The one who gets in, gets the most cool stuff (victory points), and gets out alive, wins the game. However, there is a complication: this dungeon is the lair of a dragon who is none too thrilled about you taking her pretty things. If you make too much noise down there, the dragon will find you and roast your behind. So don’t make noise, don’t overstay your welcome, and make sure to have most points at the end of the game to win. That’s Clank!
Starting Deck and Resources
Each player starts with the same 10 low-level cards. Each card will generate one or more of the following resources:
Skill — used to acquire new cards to upgrade your deck. Analogous to Ascension’s Runes or Star Realms’ Trade.
Swords — used to fight monsters in the Dungeon Row. Just like Ascension’s Power or Star Realms’ Combat
Boots — used to move around the dungeon. Closest analogy to my mind are the Expedition Cards that allow you to move across the board in Quest for El Dorado.
Dungeon Row and Reserve Cards
The top six cards of the Dungeon Deck are dealt face up to form the Dungeon Row, which is just like Hero Realms’ Market Row, Star Realms’ Trade Row, Ascension’s Center Row, or the Hogwarts Deck in Harry Potter Hogwarts Battle. You use Skill to purchase upgraded cards from the Dungeon Row, and/or use Swords to vanquish monsters from the Dungeon Row to gain the benefits listed on the Monster card. While purchasing cards from the dungeon/center/market/trade row is a standard feature of all deck builders I’ve played, the ability to fight monsters that appear in the row I have only seen in Ascension.
(That said, I haven’t played either Marvel’s Legendary or the DC Deck Building game, so for all I know, those games let you beat on bad guys in the center row as well. Let me know in the comments.)
The Reserve cards are a row of slightly upgraded cards that are a decent default Skill purchase if you can’t afford cards in the Dungeon Row. This is most similar to the Mystics, Heavy Infantry and Cultists cards in Ascension. Reserve cards are comprised of Mercenaries who provide Swords (like Heavy Infantry in Ascension), Explore cards which provide Skill and Boots, Secret Tomes that provide victory points at the end of the game (but nothing else, thus cluttering up your deck during play), and the ever-present Goblin that you can always fight if there are no more interesting/attractive opponents in the Dungeon Row (reminiscent of the Cultists in Ascension).
The Game Board
Here’s where Clank! starts to differentiate itself from other deck builders. It has a game board that represents your path down into the dragon’s dungeon. The only other deck builder I’ve played with a game board is Quest for El Dorado. The game board really does add extra strategy to the game. Do you take a direct path to a single chosen Artifact, then hightail it out of there as fast as possible? Or do you burgle as many rooms as possible, earn enough gold to buy a backpack or two, and spend extra time collecting multiple Artifacts, even though this exposes you to more time underground, and greater risk of death by dragon attack?
While the Artifacts are placed in designated rooms (the further from the entrance and harder to reach, the higher value the Artifact), the Major and Minor Treasures are randomly assigned to rooms at the start of each game. This adds an element of randomness that increases the game’s replay value, since players won’t know where the more valuable treasures are located in a given game session.
Also on the game board: health counters for 1–4 players (similar to Harry Potter Hogwarts Battle), the Clank! cube area, and a mechanic called the Rage Track.
The Clank Cubes, Dragon Bag, and Rage Track
The eponymous and clever Clank! mechanism is what makes the game unique. Each player has a set of Clank! cubes. When you draw Stumble cards into your hand, or when other players tattle on you, or play other cards with that increase the noise you make…you must add one or more of your player-color Clank! cubes to the Clank! area. The more noise you make, the more time you spend in the dragon’s lair, the more of your color Clank! cubes will accumulate in that Clank! area.
When a card with a Dragon Attacks! symbol is drawn from the Dungeon Deck, the dragon — um — attacks. When this happens, all players’ cubes in the Clank! area are placed inside the Dragon Bag that Renegade Studios thoughtfully included in the box, unlike some other game companies (*cough* FFG *cough* Arkham Horror: The Card Game), and players draw the number of cubes indicated by the dragon’s current position on the Rage Track. The Rage Track mechanic reminds me of the Infection Rate in Pandemic, or the water level meter in Forbidden Island, in that game events cause the track to gradually advance, which increases the likelihood that one or more players will get damaged or knocked out by dragon attacks. The Rage Track really ratchets up tension as the game progresses.
In the early game, the Dragon Bag is filled with more black (neutral) cubes than player-color cubes, which means there is a lower probability of a player’s cube being pulled and that player suffering damage. But here’s the clever bit: as they are pulled from the bag, those neutral cubes are set aside. As the game goes on and players make more noise, more player cubes are added to the Dragon Bag. The more time you spend in the dragon’s lair, the greater the chance that you will be roasted by dragon’s breath. It’s a genius mechanic that, along with the steadily advancing Rage Track, amp up your sense of urgency to achieve your objective and get the heck out of Dodge, fast!
Impressions
When a game tries to implement too many different mechanics, there’s potential for creating an over-complicated, bloated mess that’s hard to teach and takes forever to play. This is even more true of deck builders, whose primary appeal is pick-up-and-play simplicity. There’s a reason why Ascension (2010) and Star Realms (2014) remain popular years later: accessibility and direct, no-nonsense playability.
Which makes it even more impressive that Clank! harmoniously blends all of these elements into a light, brisk-playing, family-weight package with enough crunchy strategy and variability to keep more “serious” gamers entertained as well.
At its core, Clank! is a very good deck builder. The Dungeon cards provide a wide variety of upgrade options to purchase, challenging monsters to conquer, and treasures to collect. The card special abilities provide meaningful in-game benefits (or penalties!). Unlike the base game of Harry Potter Hogwarts Battle, Clank! thoughtfully provides cards that allow you to cull unwanted cards from your deck.
On top of this strong deck builder foundation, they added a double-sided (easy map on one side, harder on the other) game board with the brilliant Rage Track and Clank! Area mechanics, for a sense of pulse-pounding tension that rivals the Doom Track in FFG’s Eldritch Horror. The paths on the game board require strategy and planning to navigate, tempting you to press your luck while simultaneously managing your health level, treasures, and likelihood that you’ll make it out alive to enjoy the spoils of your labors.
Earlier I compared Clank! to Reiner Knizia’s Quest for El Dorado, which was a nominee for 2017 Spiel des Jahres. As good as that game is, Clank! is better. It is more ambitious, and succeeds at most of what it tries to do.
Bottom line: Clank! is a solid deck builder with a dungeon game board that adds strategy, and clever Clank! and Rage Track mechanics that increase tension and fun. I can’t wait to try the 2017 follow up, Clank! In! Space!
Reviewed in the United States on March 6, 2018
The Game
You play a dungeon thief, and your goal is to compete with other thieves to delve as deep as you dare into a dungeon to nab artifacts and treasure. The one who gets in, gets the most cool stuff (victory points), and gets out alive, wins the game. However, there is a complication: this dungeon is the lair of a dragon who is none too thrilled about you taking her pretty things. If you make too much noise down there, the dragon will find you and roast your behind. So don’t make noise, don’t overstay your welcome, and make sure to have most points at the end of the game to win. That’s Clank!
Starting Deck and Resources
Each player starts with the same 10 low-level cards. Each card will generate one or more of the following resources:
Skill — used to acquire new cards to upgrade your deck. Analogous to Ascension’s Runes or Star Realms’ Trade.
Swords — used to fight monsters in the Dungeon Row. Just like Ascension’s Power or Star Realms’ Combat
Boots — used to move around the dungeon. Closest analogy to my mind are the Expedition Cards that allow you to move across the board in Quest for El Dorado.
Dungeon Row and Reserve Cards
The top six cards of the Dungeon Deck are dealt face up to form the Dungeon Row, which is just like Hero Realms’ Market Row, Star Realms’ Trade Row, Ascension’s Center Row, or the Hogwarts Deck in Harry Potter Hogwarts Battle. You use Skill to purchase upgraded cards from the Dungeon Row, and/or use Swords to vanquish monsters from the Dungeon Row to gain the benefits listed on the Monster card. While purchasing cards from the dungeon/center/market/trade row is a standard feature of all deck builders I’ve played, the ability to fight monsters that appear in the row I have only seen in Ascension.
(That said, I haven’t played either Marvel’s Legendary or the DC Deck Building game, so for all I know, those games let you beat on bad guys in the center row as well. Let me know in the comments.)
The Reserve cards are a row of slightly upgraded cards that are a decent default Skill purchase if you can’t afford cards in the Dungeon Row. This is most similar to the Mystics, Heavy Infantry and Cultists cards in Ascension. Reserve cards are comprised of Mercenaries who provide Swords (like Heavy Infantry in Ascension), Explore cards which provide Skill and Boots, Secret Tomes that provide victory points at the end of the game (but nothing else, thus cluttering up your deck during play), and the ever-present Goblin that you can always fight if there are no more interesting/attractive opponents in the Dungeon Row (reminiscent of the Cultists in Ascension).
The Game Board
Here’s where Clank! starts to differentiate itself from other deck builders. It has a game board that represents your path down into the dragon’s dungeon. The only other deck builder I’ve played with a game board is Quest for El Dorado. The game board really does add extra strategy to the game. Do you take a direct path to a single chosen Artifact, then hightail it out of there as fast as possible? Or do you burgle as many rooms as possible, earn enough gold to buy a backpack or two, and spend extra time collecting multiple Artifacts, even though this exposes you to more time underground, and greater risk of death by dragon attack?
While the Artifacts are placed in designated rooms (the further from the entrance and harder to reach, the higher value the Artifact), the Major and Minor Treasures are randomly assigned to rooms at the start of each game. This adds an element of randomness that increases the game’s replay value, since players won’t know where the more valuable treasures are located in a given game session.
Also on the game board: health counters for 1–4 players (similar to Harry Potter Hogwarts Battle), the Clank! cube area, and a mechanic called the Rage Track.
The Clank Cubes, Dragon Bag, and Rage Track
The eponymous and clever Clank! mechanism is what makes the game unique. Each player has a set of Clank! cubes. When you draw Stumble cards into your hand, or when other players tattle on you, or play other cards with that increase the noise you make…you must add one or more of your player-color Clank! cubes to the Clank! area. The more noise you make, the more time you spend in the dragon’s lair, the more of your color Clank! cubes will accumulate in that Clank! area.
When a card with a Dragon Attacks! symbol is drawn from the Dungeon Deck, the dragon — um — attacks. When this happens, all players’ cubes in the Clank! area are placed inside the Dragon Bag that Renegade Studios thoughtfully included in the box, unlike some other game companies (*cough* FFG *cough* Arkham Horror: The Card Game), and players draw the number of cubes indicated by the dragon’s current position on the Rage Track. The Rage Track mechanic reminds me of the Infection Rate in Pandemic, or the water level meter in Forbidden Island, in that game events cause the track to gradually advance, which increases the likelihood that one or more players will get damaged or knocked out by dragon attacks. The Rage Track really ratchets up tension as the game progresses.
In the early game, the Dragon Bag is filled with more black (neutral) cubes than player-color cubes, which means there is a lower probability of a player’s cube being pulled and that player suffering damage. But here’s the clever bit: as they are pulled from the bag, those neutral cubes are set aside. As the game goes on and players make more noise, more player cubes are added to the Dragon Bag. The more time you spend in the dragon’s lair, the greater the chance that you will be roasted by dragon’s breath. It’s a genius mechanic that, along with the steadily advancing Rage Track, amp up your sense of urgency to achieve your objective and get the heck out of Dodge, fast!
Impressions
When a game tries to implement too many different mechanics, there’s potential for creating an over-complicated, bloated mess that’s hard to teach and takes forever to play. This is even more true of deck builders, whose primary appeal is pick-up-and-play simplicity. There’s a reason why Ascension (2010) and Star Realms (2014) remain popular years later: accessibility and direct, no-nonsense playability.
Which makes it even more impressive that Clank! harmoniously blends all of these elements into a light, brisk-playing, family-weight package with enough crunchy strategy and variability to keep more “serious” gamers entertained as well.
At its core, Clank! is a very good deck builder. The Dungeon cards provide a wide variety of upgrade options to purchase, challenging monsters to conquer, and treasures to collect. The card special abilities provide meaningful in-game benefits (or penalties!). Unlike the base game of Harry Potter Hogwarts Battle, Clank! thoughtfully provides cards that allow you to cull unwanted cards from your deck.
On top of this strong deck builder foundation, they added a double-sided (easy map on one side, harder on the other) game board with the brilliant Rage Track and Clank! Area mechanics, for a sense of pulse-pounding tension that rivals the Doom Track in FFG’s Eldritch Horror. The paths on the game board require strategy and planning to navigate, tempting you to press your luck while simultaneously managing your health level, treasures, and likelihood that you’ll make it out alive to enjoy the spoils of your labors.
Earlier I compared Clank! to Reiner Knizia’s Quest for El Dorado, which was a nominee for 2017 Spiel des Jahres. As good as that game is, Clank! is better. It is more ambitious, and succeeds at most of what it tries to do.
Bottom line: Clank! is a solid deck builder with a dungeon game board that adds strategy, and clever Clank! and Rage Track mechanics that increase tension and fun. I can’t wait to try the 2017 follow up, Clank! In! Space!
All the while you are doing this you are building up your personal deck of cards. Each player starts with the same 10 cards. You draw 5 cards at the beginning of your turn and play all 5 cards. These cards will, depending on what they are, allow you to move on the board, attack monster cards and gain rewards or even buy more cards for your personal deck! When you buy more cards you add those to your personal discard pile and once you have fully drawn your personal deck you then shuffle your discard pile and start drawing again. Since you only start with 10 cards you will be shuffling that after your second turn. Over time the shuffles become less frequent because you are adding more powerful cards to your deck to be drawn. It's a really cool mechanic and I love it. Also there are SO MANY different cards in this game you will be hardpressed to see them all. They all look great with the artwork and theme.
So, the dragon in the room. There are cards that will give you Clank. There are 2 in your opening deck and there are others that give you good bonuses in exchange for you also getting clank. Clank is the noise you make down in the depths whilst treasure hunting. I love how the theme mixes with the cards text as well with all these. For example there is a card called Dead Run that allows to 2 free movement and you can also move through caves, (normally you have to stop movement when you enter a cave). BUT you also have to place 2 clank on the board when you play this card. Which is thematically like, ok so I sprinted very fast through the dungeon but I made alot of noise in doing so. Clank from each player will build up on the board over time until whenever a new card is drawn from the dungeon deck to replace those that have been bought reveals a dragon symbol. When this happens all that clank is taken and placed in a nice suede dragon bag along with a number of black dragon cubes. Then that player draws out a number of cubes based on the dragons rage (starts at 3 cubes I believe). If any match the color of a player, that player takes that amount of damage, if they are the black cubes they are left out of the bag and placed aside.
I just love this game. I love how the theme of the game is intertwined throughout every gameplay aspect. I love the fact that there is a doublesided gameboard to change things up a bit with gameplay length and complexity. The amount of different cards and the deckbuilding is great. The little tokens the game comes with are fun and of a good quality. The game doesn't take forever to play but also feels like it takes just the right amount of time and also if a player is killed he still has a job to do which keeps them invested in the game. If a player is killed or the first player to escape puts their player token on a special spot on the top of the board. Everytime there turn comes back around they perform 1 additional dragon attack with added cubes drawn that increase everytime. After ohh like 4 or 5 turns the dragon kills everyone and it's game over. I like this artificial game timer they implemented so players sitting out don't have to wait all night while the rest finish. Also to assuage your fears, you keep whatever treasure and points you collected even if you die, as long as you die above a certain point on the game board. if you die below that point, you lose everything.
I cannot recommend this game enough and what's more there are a number of expansions that add totally new gameboards, mechanics and new cards to even further keep this game going long into the future.
Top reviews from other countries
Es entwickelt sich eine witzige Dynamik, je nachdem, wer wie spielt: gehe ich tief in den Dungeon, um das bessere Artefakt zu bekommen, und nebenher mein Deck und damit meine Punkte zu optimieren? Oder schnappe ich meinen Mitstreitern das erste vor der Nase weg, und gehe direkt wieder heraus - wodurch für die anderen ein gewisser Zeitdruck entsteht, heil wieder rauszukommen. Die Dauer des Spiels ist damit auch sehr unterschiedlich, was allerdings auch die Planbarkeit des Abends erschweren kann. Dennoch dauert das Spiel nie super-lang, und man sollte auch nicht lange im Regelwerk verbringen, um irgendwelche Randfälle zu klären.
Gelungen finde ich auch den Mix aus Glück und Strategie. Da der „Glücksfaktor“ hier nicht durch Würfel entsteht, sondern durch einen Token-Beutel (bei dem man immer mitzählen kann, was genau drin ist) und Loot-Tokens (die oft situativ sind), dürften sowohl Gelegenheits-Spieler ihre Glücksmomente haben, als auch Fortgeschrittene nicht das Gefühl haben, durch Pechsträhnen die Kontrolle zu verlieren.
Einzige Nachteile: die Karten hätten etwas mehr Wortwitz in den Flavor-Texten und etwas abwechslungsreicheres Artwork vertragen meiner Meinung nach, und der Preis ist mit 50-60€ recht hoch für ein solches Spiel. Dafür ist eigentlich alles solide gemacht, das Drachensymbol auf dem Token-Bag ist z.B. schön vernäht, und nicht einfach aufgedruckt. Das reicht für mich jedoch nicht, um einen Stern abzuziehen, da es insgesamt ein wirklich tolles Spiel ist.