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Gloomhaven, Award-Winning Strategy Board Game, For 1 to 4 Players, 60 to 120 Minute Play Time, For Ages 14 and up
Brand | Cephalofair Games |
Material | Cardboard |
Theme | Fantasy |
Genre | Strategy |
Number of Players | 4 |
About this item
- Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn
- This is a game with a persistent and changing world that is ideally played over many game sessions
- For 1-4 Players. Ages 14+
- 60-120 minute playing time
- Euro-inspired tactical combat in an evolving campaign
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Product information
Product Dimensions | 17.64 x 9.13 x 13.03 inches |
---|---|
Item Weight | 21.6 pounds |
ASIN | B01LZXVN4P |
Item model number | CPH0201 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #128,351 in Toys & Games (See Top 100 in Toys & Games) #4,212 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | June 17, 2018 |
Manufacturer | Cephalofair Games |
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Product Description
Gloomhaven is a game of Euro-inspired tactical combat board game in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a Choose Your Own Adventure book.
From the manufacturer
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round.
Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat
- For 1-4 players
- 60-120 minute playing time
- A game of euro-inspired tactical combat in a persistent world of shifting motives
What's in the box
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CLOSER LOOK INSIDE GLOOMHAVEN Board Game Box
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, value, content and character variety of the board game. They mention that it's an amazing, interesting, fun and engaging game that delivers a fantastic tabletop game experience. They also appreciate the difficulty, and versatility. However, some customers have different opinions on complexity level, and size.
AI-generated from the text of customer reviews
Customers like the quality of the game. They mention it's an amazing, interesting, and fun game. The gameplay is satisfying, and the mechanics make it a must-play for tabletop enthusiasts.
"...There is the perfect amount of luck involved, with misses and critical hits being rare and really having an impact on the game state, but not..." Read more
"...While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete...." Read more
"...- Speaking of QoL, the game has a lot of quality of life to make the game flow much smoother and to keep track of everything going on...." Read more
"...The city events are randomized and they supply an interesting story of something happening in the city that allows you and your group to make a..." Read more
Customers like the value of the board game. They say it's worth the money, time, and effort. They also say it has a good payoff and has weighing tradeoffs.
"...if I'll finish it, I may lose interest eventually, but it's been worth every penny for the time I've put in...." Read more
"...This is definitely worth getting and will make a huge hit to your gaming nights! A more detailed breakdown is below...." Read more
"...Definitely getting your money's worth (I put myself into more debt buying it, and I don't regret a single penny)-..." Read more
"...As far as value goes, the time played to cost ratio is outstanding...." Read more
Customers like the variety of characters in the board game. They mention that the characters are unique, have a light fantasy theme, and can continue playing the same ones they started with. They appreciate the beautiful figurines and the variety in scenarios. They also mention that it has a unique character retirement system that adds an evolving narrative. Customers also mention the game has fun characters and addictive gameplay.
"...The game comes with 17 playable characters, but you only start with 6...." Read more
"...Also there are 6 characters to choose from starting out so if someone doesn't like the character they picked right off the bat, then they can easily..." Read more
"...There are oodles of character classes (many of which you "unlock" through gameplay), miniatures for each class, and cards for days on end...." Read more
"...There's not as much "Role-Playing" as other RPGs, but there are a handful of decision making encounters in cities and on the road where you can..." Read more
Customers find the content of the board game to be immersive, well thought out, and full of lovingly detailed things. They also say the game is in-depth, obsessive, and easy to learn. As a result, the adventures feel fresh and interesting, with plenty of decisions. Customers also mention that the town and scenarios make it feel like a genuine adventure.
"...to show areas you've unlocked and cards you've enhanced is bizarrely satisfying...." Read more
"...it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough...." Read more
"...Easy to setup once you get all of your pieces organized- Very detailed and visually appealing (if you like dark fantasy)-..." Read more
"...It’s interesting enough for my partner and I to enjoy it too...." Read more
Customers like the difficulty of the board game. They mention that the plethora of scenarios and choose your own path main gameplay makes the game insanely deep. They also say the game is endless in quests, and surprisingly easy to play on a technical level. They find the game to be like an interactive choose your adventure game, with random scenario generators. They say the customization options for your character are exciting, and the scenarios are different from each other.
"...There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs...." Read more
"...The city events are randomized and they supply an interesting story of something happening in the city that allows you and your group to make a..." Read more
"...-hour campaign (in segmentable chunks), and there are even random scenario generators so you can continue to play even once you've completed the..." Read more
"...There's also loads of customization options for your character...." Read more
Customers find the board game versatile, with fun characters, strategic gameplay, and challenging tactical card driven combat. They describe it as an excellent tactical fantasy game with incredible depth. They say the combat is clever and engaging, and the game combines strategy, fantasy, and role playing. Customers also mention that the strategic card action system with varying choices keeps them engaged in critical situations.
"...And the core gameplay mechanics are excellent, packing strategy into every decision...." Read more
"...Which allows you to add new, more powerful cards to your hand...." Read more
"Pros:- Endless content and replayability- Requires a lot of strategy, synergy, communication with team, and understanding your class..." Read more
"...This creates a very strategic playstyle in where you only use your powerful "lost" cards sparingly when you absolutely need them. I love it...." Read more
Customers are mixed about the complexity level of the board game. Some mention that it's not easy to learn, but it pays off immensely. Others say that it is complicated, intimidating, and hard to start.
"...That is, after the first few missions. The second scenario in particular is brutal, and I would advise almost everybody to play it on easy unless..." Read more
"...Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough...." Read more
"...Cons: 1 - hard to start. This game is really hard to start playing. Lots of bits. Lots of extras needed or desirable (see below). 50-page rule book...." Read more
"...Comes with EVERYTHING you need to play (besides pencils)- Easy to setup once you get all of your pieces organized-..." Read more
Customers are mixed about the size of the board game. Some mention it's huge, takes up lots of table space, and is worth every cent. However, others say that it requires a lot of space and helps if you have a dedicated group. The storage for the game isn't amazing, and one of the miniature boxes held the wrong miniature, leaving you with a duplicate.
"...It just takes up a LOT of space when you want to play, to be able to spread the baggies out to easily grab what you need, set up the scenario and..." Read more
"...What I wasn't prepared for with this game was the sheer size of the game itself...." Read more
"...Storage is also an issue - there is so much stuff that fitting it all in the box it came in can pose a challenge..." Read more
"...The volume of stuff packed into this massive box is impressive...." Read more
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The campaign is a revelation. Ever so slowly, you unlock new areas, characters, items and abilities. Your character gets better, and the game adapts by increasing it's difficulty, but in a fair way that makes the difficulty curve feel smooth. That is, after the first few missions. The second scenario in particular is brutal, and I would advise almost everybody to play it on easy unless you are already familiar with the game from playing it elsewhere. This game on easy is still hard, and I don't feel any shame in playing it that way. The mechanics of opening boxes and envelopes when you hit certain achievements, of adding stickers to show areas you've unlocked and cards you've enhanced is bizarrely satisfying. This is a game that revels in the mechanics of games, that takes inspiration from video games and DND which themselves were influenced by board games. It sits powerfully amid a crop of tabletop games that couldn't really exist at any time before now.
It's not particularly easy to learn, but it's also not totally inscrutable. Honestly, if you have played a lot of video games you are going to be pretty comfortable here. I probably wouldn't try and teach this to my dad, or my 10 year old niece, but I also don't think it's totally beyond their ability to understand.
Gloomhaven demands your time and attention, it's not a game you learn in 5 minutes and play in 30. It's a game that you will spend a few hours learning during your first missions, but that process is itself enjoyable as you grow to understand the way the parts fit together. It's a game I read about online, it's a game I watch videos of people playing. It has pulled me in like only DMing DnD and playing Magic the Gathering have, where the game itself is just the central point of a larger whole, where you discuss and analyze the game and try and get better. It's been a unique experience that I've loved, and I'm probably only 20% through the campaign. I don't know if I'll finish it, I may lose interest eventually, but it's been worth every penny for the time I've put in.
Gloomhaven has quickly become one of a few games held up as the gold standard, and it's going to be that for a long time I expect. It seems to change what is possible for a tabletop game, and we all get to benefit from how that will influence things in the future.
Basically, it's really good. Buy it maybe.
(Note relating to pictures: The game does NOT come with painted miniatures. As I enjoy paining them, I did so, but my wife and I played several games before they were painted without any issues/confusion. They just look cooler/it's more immersive in my opinion when they are painted.)
Legacy Mechanics: (A legacy game is a game that does not reset from one playthrough to another. But rather, like reading a story, each game played builds on the next, in an overall 100+ hour 'campaign'. Note unlike other campaign/legacy games, this does not require a single playgroup, but rather you can start a new party with just about anyone, anytime, and you just 'drop' into your already existing world to plunder dungeons and kill baddies) The game comes with 17 playable characters, but you only start with 6. As you play through the game you 'unlock' new characters/races/classes to play as. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. As Gloomhaven levels up, new items become available to purchase, and any new characters can start their quests at higher levels. As you play through, and eventually retire characters, you will gain additional permanent 'stat' boosts that apply to all your characters going forward. Like many other Legacy game this game includes a bunch of sealed envelopes, unlockables, and high quality stickers, that go on the area map, as well as on character cards. UNLIKE many legacy games, I feel like this can easily be played through again, without having to buy another copy of the game. You don’t need to rip up cards or anything in this game, and other than the character card upgrades, the experience wouldn’t necessarily be ruined by having all the locations already on the map. I imagine it would be like playing Skyrim a second time through; less surprises, but allows you to fully explore character/class types you didn’t previously and allows you to take separate paths than you took the first time.
Story: Don't worry, I won’t spoil anything. The game has tons of missions (90+). You start with just one, but similar to all those RPG video games we love, you begin unlocking more and more. Then pretty soon you find yourself with branching and interweaving stories. Some have consequences that have an impacts on others. For example, will you go and work for this shady contact you meet who is obviously up to no good? Or will you take up a mission to hunt down and kill the shady contact, preventing them from unleashing havoc. Whatever choice you make, it 'locks off' other missions; you can't work for someone if you brought their head to the city guard ;) Of course you can always enter "casual mode" and play through these missions, its your game afterall, but I personally won’t be doing this until I complete the full game a month or so down the line.
Map: The game comes with a wonderful looking board map of Gloomhaven's surrounding area. Overall the map is fairly blank to start with, and you begin the game by applying a sticker in a specific location, representing the available missions you can travel to. While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete.
Gameplay: This is a semi-cooperative game. Overall each character has a personal goal (the reason why they choose to risk their lives fighting monsters) that they are trying to achieve. After you achieve this your character retires from the game (though you can start a new character with the same class) and you unlock various things, including new characters. Of course using team work to assist each other and actually beat dungeons is essential, overall you are trying to complete your own goals while others are simultaneously doing theirs. When you aren't visiting town/traveling you will be spending a vast majority of the game delving into dungeons, crypts, forest encampments, ancient temples, etc. (You know, all the classics!) Setup/tile placement is VERY similar to games like Decent or Shadows of Brimstone. However there are NO dice in this game, not 1! Instead, movement/combat is performed via playing from a hand of cards. You begin every dungeon with a set amount of maximum cards (~10). And each round you play 2 cards, performing 2 actions (typically a move type action and one that centers around attacks of some sort). After this the cards go to your discard pile, and can be recovered via a rest action. However, when you rest (as well as take damage) you begin to 'lose' cards for the rest of the scenario. After you have completely run out of cards, your character becomes exhausted and can no longer participate in the rest of the scenario. So the trick is performing your actions in the most efficient way possible so that you can complete the dungeon before running out of cards. For every attack, you will also draw a card from your 'attack modifier deck', which is the element of randomness in this game. You begin with a preset amount of cards that add/subtract (+2 damage, -1 damage, etc) the amount of damage you deal, but this deck can be altered via leveling up.
Setting: The game does a bit of a unique twist on the dungeon crawler genre. While still taking place location-wise in the sorta medieval magic laced location setting, It does away with elves, dwarves, goblins and the other classic tropes, to give you a unique world that FEELS very Tolkien-esk but at the same time gives you a VERY fresh look. Starting characters/races include the Vermling (a humanoid mouse/cat type creature), Humans (of course), an Orchid (mage creatures that are somewhat reminiscent of Asari from Mass Effect), Quatryls (small creatures that are great with mechanical machinations), Saavas (sorta rock men/monsters), and Inox (horned bigfoot with a sword). Not sure what is in store for characters I have yet to unlock, but overall just feels far more fresh and unique than the standards we are all used to in these sorts of games.
Leveling up: What would an RPG be without leveling up your character?! As you gain experience you will be able to level up your character. Which allows you to add new, more powerful cards to your hand. You are also allowed to modify your 'attack modifier deck' so that it can become more powerful or add new abilities that can synergize with your team/other cards. And of course, there are tons of items/gear that can be purchased/found to further augment/beef up your character. (I just found a sweet necromancer ring that summons a skeleton!)
Components: Components in this game are wonderful. AND you get so freakin much! The huge box (see picture next to gallon water jug) weighs over 20 pounds (NOT an exaggeration) and comes with tons of stuff, not to mention a wonderful in-box insert that keeps most of the cards/components fairly organized (GREAT design). All playable characters comes with miniatures that are extremely detailed. I am having a blast painting them if you are into that. All monsters have cardboard standees. But don't let that turn you off, the artwork on them is top notch and it really doesn't detract from gameplay/immersion. Each character comes with their own unique hand of cards to use/upgrades to be added. Hundreds of cards (both the small type and magic sized ones). Really can't make a single complaint about anything component-wise.
Difficulty: As the game is cooperative, playthroughs are not a cakewalk and do take some thinking. That being said, the game sets monster difficulty based on an equation determined by your average character level. This can further be adjusted to play the scenario on "easy" or "hard" which affects gold & xp collected. The game doesn't mention this, but I personally say you should start your first few scenarios playing under easy mode, both to get the hang of the game mechanics and so you can get gold to buy gear and such. Otherwise you may find yourself getting stomped around for a bit.
I would put this game in a moderate level when it comes to ‘heaviness’ of rules. Definitely NOT something your 6 year old would be able to play. But if you can ‘get’ how to play other dungeon crawling games, you won’t have any issues with this.
Rules: The game has a wonderfully set up/thought out rule book. Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough. After our first couple of sessions (as is typical with these moderately heavy games) we got down the mechanics and no longer/rarely needed to actually consult the rulebook. It is refreshing to find a game with very little holes within the rules which require house-ruling specific circumstances due to ambiguity.
Final Thoughts: Wow! What a great game! My wife and I can't get enough of it and we have only started to scratch the surface of it. After several play sessions (at least 15 hours of gameplay) we are still just as entranced as when we first started, and it is only getting better as we level up. We still haven't retired any characters (expect probably at least 10 dungeons before you retire, though this is just a wild guess, and depending on your personal mission, may take longer/shorter), though I am getting close. The game feels a lot like a first play through of those ‘classic’ video game RPGs (Elder Scrolls, Dragonage, Witcher, etc) There is just this massive world, all for the exploring. And you quickly find yourself with tons of choices of what to do, what story arcs to explore, etc. There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs. My wife and I are always eager to get off on the next mission and the 'choose your own adventure' style of play is very unique, especially when it comes to board games. The game has many unique concepts that I hope future games incorporate.
Shadows of Brimstone, I absolutely LOVE YOU, but sorry, won’t be playing you for a few months while I obsess over my new found love; Gloomhaven.
Reviewed in the United States on February 19, 2017
(Note relating to pictures: The game does NOT come with painted miniatures. As I enjoy paining them, I did so, but my wife and I played several games before they were painted without any issues/confusion. They just look cooler/it's more immersive in my opinion when they are painted.)
Legacy Mechanics: (A legacy game is a game that does not reset from one playthrough to another. But rather, like reading a story, each game played builds on the next, in an overall 100+ hour 'campaign'. Note unlike other campaign/legacy games, this does not require a single playgroup, but rather you can start a new party with just about anyone, anytime, and you just 'drop' into your already existing world to plunder dungeons and kill baddies) The game comes with 17 playable characters, but you only start with 6. As you play through the game you 'unlock' new characters/races/classes to play as. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. As Gloomhaven levels up, new items become available to purchase, and any new characters can start their quests at higher levels. As you play through, and eventually retire characters, you will gain additional permanent 'stat' boosts that apply to all your characters going forward. Like many other Legacy game this game includes a bunch of sealed envelopes, unlockables, and high quality stickers, that go on the area map, as well as on character cards. UNLIKE many legacy games, I feel like this can easily be played through again, without having to buy another copy of the game. You don’t need to rip up cards or anything in this game, and other than the character card upgrades, the experience wouldn’t necessarily be ruined by having all the locations already on the map. I imagine it would be like playing Skyrim a second time through; less surprises, but allows you to fully explore character/class types you didn’t previously and allows you to take separate paths than you took the first time.
Story: Don't worry, I won’t spoil anything. The game has tons of missions (90+). You start with just one, but similar to all those RPG video games we love, you begin unlocking more and more. Then pretty soon you find yourself with branching and interweaving stories. Some have consequences that have an impacts on others. For example, will you go and work for this shady contact you meet who is obviously up to no good? Or will you take up a mission to hunt down and kill the shady contact, preventing them from unleashing havoc. Whatever choice you make, it 'locks off' other missions; you can't work for someone if you brought their head to the city guard ;) Of course you can always enter "casual mode" and play through these missions, its your game afterall, but I personally won’t be doing this until I complete the full game a month or so down the line.
Map: The game comes with a wonderful looking board map of Gloomhaven's surrounding area. Overall the map is fairly blank to start with, and you begin the game by applying a sticker in a specific location, representing the available missions you can travel to. While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete.
Gameplay: This is a semi-cooperative game. Overall each character has a personal goal (the reason why they choose to risk their lives fighting monsters) that they are trying to achieve. After you achieve this your character retires from the game (though you can start a new character with the same class) and you unlock various things, including new characters. Of course using team work to assist each other and actually beat dungeons is essential, overall you are trying to complete your own goals while others are simultaneously doing theirs. When you aren't visiting town/traveling you will be spending a vast majority of the game delving into dungeons, crypts, forest encampments, ancient temples, etc. (You know, all the classics!) Setup/tile placement is VERY similar to games like Decent or Shadows of Brimstone. However there are NO dice in this game, not 1! Instead, movement/combat is performed via playing from a hand of cards. You begin every dungeon with a set amount of maximum cards (~10). And each round you play 2 cards, performing 2 actions (typically a move type action and one that centers around attacks of some sort). After this the cards go to your discard pile, and can be recovered via a rest action. However, when you rest (as well as take damage) you begin to 'lose' cards for the rest of the scenario. After you have completely run out of cards, your character becomes exhausted and can no longer participate in the rest of the scenario. So the trick is performing your actions in the most efficient way possible so that you can complete the dungeon before running out of cards. For every attack, you will also draw a card from your 'attack modifier deck', which is the element of randomness in this game. You begin with a preset amount of cards that add/subtract (+2 damage, -1 damage, etc) the amount of damage you deal, but this deck can be altered via leveling up.
Setting: The game does a bit of a unique twist on the dungeon crawler genre. While still taking place location-wise in the sorta medieval magic laced location setting, It does away with elves, dwarves, goblins and the other classic tropes, to give you a unique world that FEELS very Tolkien-esk but at the same time gives you a VERY fresh look. Starting characters/races include the Vermling (a humanoid mouse/cat type creature), Humans (of course), an Orchid (mage creatures that are somewhat reminiscent of Asari from Mass Effect), Quatryls (small creatures that are great with mechanical machinations), Saavas (sorta rock men/monsters), and Inox (horned bigfoot with a sword). Not sure what is in store for characters I have yet to unlock, but overall just feels far more fresh and unique than the standards we are all used to in these sorts of games.
Leveling up: What would an RPG be without leveling up your character?! As you gain experience you will be able to level up your character. Which allows you to add new, more powerful cards to your hand. You are also allowed to modify your 'attack modifier deck' so that it can become more powerful or add new abilities that can synergize with your team/other cards. And of course, there are tons of items/gear that can be purchased/found to further augment/beef up your character. (I just found a sweet necromancer ring that summons a skeleton!)
Components: Components in this game are wonderful. AND you get so freakin much! The huge box (see picture next to gallon water jug) weighs over 20 pounds (NOT an exaggeration) and comes with tons of stuff, not to mention a wonderful in-box insert that keeps most of the cards/components fairly organized (GREAT design). All playable characters comes with miniatures that are extremely detailed. I am having a blast painting them if you are into that. All monsters have cardboard standees. But don't let that turn you off, the artwork on them is top notch and it really doesn't detract from gameplay/immersion. Each character comes with their own unique hand of cards to use/upgrades to be added. Hundreds of cards (both the small type and magic sized ones). Really can't make a single complaint about anything component-wise.
Difficulty: As the game is cooperative, playthroughs are not a cakewalk and do take some thinking. That being said, the game sets monster difficulty based on an equation determined by your average character level. This can further be adjusted to play the scenario on "easy" or "hard" which affects gold & xp collected. The game doesn't mention this, but I personally say you should start your first few scenarios playing under easy mode, both to get the hang of the game mechanics and so you can get gold to buy gear and such. Otherwise you may find yourself getting stomped around for a bit.
I would put this game in a moderate level when it comes to ‘heaviness’ of rules. Definitely NOT something your 6 year old would be able to play. But if you can ‘get’ how to play other dungeon crawling games, you won’t have any issues with this.
Rules: The game has a wonderfully set up/thought out rule book. Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough. After our first couple of sessions (as is typical with these moderately heavy games) we got down the mechanics and no longer/rarely needed to actually consult the rulebook. It is refreshing to find a game with very little holes within the rules which require house-ruling specific circumstances due to ambiguity.
Final Thoughts: Wow! What a great game! My wife and I can't get enough of it and we have only started to scratch the surface of it. After several play sessions (at least 15 hours of gameplay) we are still just as entranced as when we first started, and it is only getting better as we level up. We still haven't retired any characters (expect probably at least 10 dungeons before you retire, though this is just a wild guess, and depending on your personal mission, may take longer/shorter), though I am getting close. The game feels a lot like a first play through of those ‘classic’ video game RPGs (Elder Scrolls, Dragonage, Witcher, etc) There is just this massive world, all for the exploring. And you quickly find yourself with tons of choices of what to do, what story arcs to explore, etc. There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs. My wife and I are always eager to get off on the next mission and the 'choose your own adventure' style of play is very unique, especially when it comes to board games. The game has many unique concepts that I hope future games incorporate.
Shadows of Brimstone, I absolutely LOVE YOU, but sorry, won’t be playing you for a few months while I obsess over my new found love; Gloomhaven.
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The warning part, however, comes in some KEY info beforehand.
1) One of your group needs to be the 'dungeon master lite'. You need to set up the board and enemies, so you'll see what's in the next room before your team does.
2) Set up takes forever - so much so that you'll want to buy separate products just to help with that. (highly recommend getting a low-profile, many slot fishing tackle box for all the tokens, as well as an accordion folder for all the map tiles) I went so far as to get both of those, as well as a folder with business card protector sheets for the item shop, and health standees off of ETSY for the enemies (substitute with dice - d12 and d20's are best)
3) Organizationally this is a mess - you need to be fastidious and very organized in order to make it work well. The above helps with that, but so does just that mindset of "I need to know where everything is and write everything we've unlocked down and have sandwich baggies for stuff" As well as taking an hour or two BEFORE your game night to make sure everything is where you want it and organized.
4) Due to the above, unless you plan on spending just as long during tear-down as set-up, you'll probably want to have a table DEDICATED to this game for months at a time.
5) A good idea if you're still on the fence about it is to first go with the other product; Gloomhaven Jaws of the Lion. It's a much smaller, beginner friendly version of the game. It doesn't have the same unlockable joy as Gloomhaven proper does, but it will let you know if you like the game without the huge invesetment and is 100% a great experience as well.
Overall, despite all of these glaring issues they all really come down to time and space concerns. If you're okay with the above it is absolutely worth it as it is still the best board game I have ever played. ~$150 for literally hundreds of hours of entertainment and excitement and fun and intrigue...I honestly have no idea how they made any profit off of this game, as if I didn't know the price I'd guess it would cost ~$200-$300 easily. It reminds me of the good 'ol days where I'd play a video game that DIDN'T have navigation points everywhere and you'd just explore and find really cool things and unlock something awesome. The feeling of opening a new character box and reading all their cards was literally a hit every time - we'd stop the game and gather around the lucky person and read along with them and be super excited to add that character in to our game.
I don't write many reviews, but for this I had to as I still look forward to playing it today, a year later, despite already beating it. Even then, there's still an envelope we haven't opened and missions we haven't done and items we haven't seen!
Only downside is that every mission is pretty long and it takes a lot of time just the setup only :( but it's worth it!
Gloomhaven was selected, and oh boy. What a game. Such great depth and gameplay.
10/10
Having inserts for all the components of the game is helpful. You can buy those or make them yourself. I would recommend looking into that because it makes setting and packing up the game a lot easier.